TYPE
OUTBURST
01_POSTERS 
02_PACKAGING
03_GRAPHICS
ONGOING
ARCHIVE

CREATIVE
DIRECTION
01_PHOTOGRAPHY
02_CONCEPT
03_EDIT&LIGHTING
ONGOING

EVERYTHING       MOTION
01_BRANDING 
02_IDENTITY
03_ANIMATION
ONGOING
ARCHIVE

POLAROID VINYLS
01_BRANDING
02_IDENTITY
03_ANIMATION
DECEMBER
2023

GEO!D
01_EDITORIAL
02_PRINT DESIGN
03_IDENTITY
AUGUST
2023

NYFF MANIFESTO POSTER
01_BRANDING
02_IDENTITY
03_PRINT DESIGN
MAY
2023

WIKIBOOK
01_PRINT DESIGN
02_TYPOGRAPHY
DECEMBER
2022

HIDDEN
01_PRINT DESIGN
02_TYPOGRAPHY
MAY
2023

READING             EXPERIENCE
01_DIGITAL               EXPERIENCE 
02_INTERACTION
NOVEMBER
2022

ELASTIC COLLISION
01_DIGITAL               EXPERIENCE 
02_INTERACTION
NOVEMBER
2021


PROJECT 1


EVERYTHING MOTION
Motion Graphics
Ongoing
This is an ongoing collection of my motion work.

Apple Think Different (Work in Progress)









PROJECT 2


Polaroid Vinyls
Branding/Identity
December 2023

The Project handout was to choose a brand and create an identity for the sub-brand. Envisioning a world where Polaroid would collaborate with multiple artists to re-engine and re-release vinyl for an enhanced experience with imperfections to evoke life and nostalgia.


Letterheads, Business Cards, ID cards


Print & Digital Advertisements


Vinyl System


Packaging for Shipping (Local, International and Special)

PROJECT 3


MANIFESTO POSTER - NYFF REVIVALS
Branding 
October 2021

    The objective was to choose a historical manifesto and explore the use of Typography, grid, Hierarchy, colour, shape, and scale to design a poster. The text I chose dives into a 1995 film movement called ‘Dogme 95’ coined by two Danish filmmakers, in the exploration of alternative filmmaking styles.
    The Manifesto has ten rules, which made me come up with graphic design alternatives (Dogme Type 21) that defined my process and creative decisions.



    Schedule Brochure

    Print & Digital Ads


    Merch

    PROJECT 04


    GEO!D
    Editorial/Branding
    August 2023
      The objective was to create the design language for a periodical with the provided content. Considering the target audiences (climate enthusiasts and expressive individuals/rebels), the project was centred around the idea of using and communicating through an expressive medium.

      Thus, disintegration became the core, and the design choices and decisions were centred around the same. 

      Printed using water soluble papers, the publication questions the tangibility of prints as it’s designed to fall apart. Not only does it physically disintegrates, but contextually falls apart as well.

      Cover Concepts


      Design

      NFT’s

      Exclusive freebies with the Print

      Limited Edition

      PROJECT 5


      Wikibook
      Print 
      November 2021
      The intent was to select a Wikipedia page and translate that content into a ‘wiki book’, taking editorial decisions, typefaces pairing, grid systems, image and text correlation, and typographical hierarchy into consideration. 

      I chose the Wikipedia page ‘Indigenous People of the United States’ to convert it into a 138-page Perfect Bound book.

      Selected Cover Iterations


      PROJECT 6


      Hidden
      Print
      March 2021
      Making editorial decisions for a book that revolves around the concept of discovering the hidden. The book contains three different articles that explore the hidden talents of famous artists in India known for other skills. 

      Fonts used were from ITF that was designed by Indian designers, and type specimens of those fonts were attached to the book at the end. To push the concept of hiddenness, all the images used are hidden under folding pages.



      PROJECT 7


      Reading Experience : Il Maestro
      Digital Experience
      February 2022
      Designing and Coding a Responsive Reading Experience for an Article Online. I chose the article, Il Maestro, by Martin Scorsese, which talks about the cinema of Italian Filmmaker Federico Fellini. 

      After reading the well-constructed article came the idea to split it into Three Acts (screenwriting structure) and scenes as it intrinsically had a great rhythm and change of emotions. Playing around with type and sizing leads to an unconventional digital experience.



      PROJECT 8


      ELLASTIC COLLECTION
      Digital Game
      May 2022
      Used an Airtable Database created by my collaborator (Yi Wang) to design a web archive for it. Since Yi decided to make it based on Video Game Characters paying emphasis on their personal stories, I decided to preserve that as the pivotal factor while revealing the characters. 

      The idea was to hide these character statements along with null boxes, thus facilitating the user to find these characters (categorised based on the game name) by chance.